Summary
Returns localization of spriteId for language.
This method shouldn't be called directly as it won't handle active, defaultLanguage, useDefaultLanguageForNullValues and forceLanguage parameters.
Call it only if you need to access localization data directly without taking care of OCL setup.
Syntax
public static Sprite GetLocalization(Sprite spriteId, SystemLanguage language)
Parameters
| Name |
Type |
Description |
| spriteId |
Sprite |
|
| language |
SystemLanguage |
|
Return Value
| Type |
Description |
| Sprite |
null if no localization found |